![]() |
|
|
|
||||||||||||||||||||||||||||||||||||||||||||||||
|
N= Node Editing Node Editing (also known as point editing or point reshaping) lets you edit a vector-based object by moving its anchor points. Anchor points are mathematically defined points that determine an object's edges. You can access the edit points dialog one of several ways:
Once you are in edit mode, you will see the object's anchor points indicated by small circles. A hollow circle indicates that the point is unselected, a filled circle indicates that the point is selected. To select an anchor point, you can click on it with the mouse. To select several anchor points, hold the shift key down as you click on several points. You may also select multiple points by dragging a selection marquee around them with the mouse. Once a point or several points are selected, you can move them by clicking on one of the selected points and dragging with the mouse. To move selected points using the keyboard, place your mouse over one of the selected points, then hold the space bar down as you use the arrow keys to move the points. You will see the objects outline change as you move the points. An object's edge has just enough anchor points to retain its original shape. If you remove even one point, the shape changes. A simple shape such as a line has only two anchor points. More complicated shapes, such as text that has been converted curves, can have hundreds of points. Point editing is available for all objects that are defined internally as vector-based curves. Performing point editing on a shape such as a circle or CoolShape automatically converts the object to a curve. After an object is converted to a curve, it can no longer be edited as its original object type. The edit points dialog appears when you are in edit mode. The buttons on the edit points dialog are from left to right: ---| Top row |---
Anchor points are defined as smoothed or unsmoothed, depending upon whether the edges connected to the point are straight or curved. Use Smooth and Unsmooth to convert anchor points to smoothed and unsmoothed points. ---| Bottom Row |---
Curve editing (also known as curve reshaping) lets you edit an object by dragging its Bézier control points. Bézier control points are special points produced by defining the shape of an edge as a Bézier curve. When you edit an edge by moving a control point, you change the shape of the edge, but not the location of its anchor points. Curve editing always creates curved edges. The more you drag a control point, the more you curve an edge. Curve editing is available for all objects defined internally as vector-based curves. Performing curve editing on a shape such as a circle automatically converts the object to a curve. After an object is converted to a curve, it can no longer be edited as an object type. Take some time to practice curve editing. It is a skill that is worth learning if you plan to draw and edit curved objects. Try starting with a star or other shape and experiment with node editing. You can also achieve some interesting effects with text by converting it to curves and editing the points.
|
|
Please note: All files and information provided on this site are offered freely for your own personal use. However, the copyrights to these files are still owned by their respective authors, therefore we ask that the files and information on these pages NOT be copied, reposted or distributed in any way without written permission from the author. Disclaimer: Neither this site nor the author of this site is in any way affiliated with, compensated by, or endorsed by Micrografx. For technical support, please contact Sierra. Thank you for visiting and please stop back often. Last Updated: 08/04/00 |